Lighthouse Brick and Plaster
Brick, Plaster, Damaged Plaster, and Algae Mixed Material

Brick, Plaster, Damaged Plaster, and Algae Mixed Material

Lighthouse Brick Material

Lighthouse Brick Material

Plaster Material

Plaster Material

Damaged Plaster Material

Damaged Plaster Material

Mixed Material Maps

Mixed Material Maps

Brick Material Maps

Brick Material Maps

Plaster Material Maps

Plaster Material Maps

Damaged Plaster Material Maps

Damaged Plaster Material Maps

These are some of the materials I created in Substance Designer for my in progress Lighthouse environment in UE5. I think these are turning out really cool and I am excited to share them with everyone. The goal of the Lighthouse project is to design something is the visual language established in Dishonored 2 which is one of my favorite games and one I have a lot of respect for when it comes to both visual and gameplay design.
This is covering the exterior materials for the lighthouse and how they mix together. This is made up of a foundational brick material, and two plaster materials, one damaged and the other more pristine, and finally some algae buildup.
My goal was also to translate that visual language into Substance Designer and level up my own skills through that process of interpretation. So all the materials shown where created in Substance Designer and rendered in Marmoset. All materials are 2k textures and the same ones I am using in texturing, or in UE5 shaders.
Thanks for taking a look at my work!