These are the props used in the UE5 Route 99 Diner Environment that you can find here: https://www.artstation.com/artwork/5vxeAJ
This is a breakdown of all the prop's polycount and texture maps for the 3D props that comprise the environment. For these I explored improving the speed of my Substance Painter workflow for multiple props through creating various Smart Materials that could generally be applied. Since many of the props are comprised of the same types of materials it made it possible to have a foundation of a material in seconds with a generalized base, then spend a bit more time adding small story elements or customization's specific to that prop. This approach definitely improved my speed of asset creation for this project, and would be expandable to future props using similar materials.