This is one of the hero props from my Diner scene for UE5. I really love older retro tech and the aesthetics of the 50s art deco inspired design language. When I picked a diner as my subject I knew I wanted some kind of cool retro tech to put front and center and the TuneSelector just seemed like the perfect fit with its own fun and unique challenges in modeling and texturing.
This model is 10,756 tris and uses 4 texture maps; 2 x 2048, for the main body and pages respectively, and 2 x 1024 maps for the keys and glass as well. I really wanted to push myself with how I used Substance Painter and being more deliberate with how I use the tool to better tell stories without having the tool do all the work on it own. Also I always look forward to integrating my use of Substance Designer in almost any project these days, and used it to create the Frames for the pages.
Thanks for checking out my work!